namespace AssetRipper.Export.UnityProjects.Textures.Enums;

public enum KTXBaseInternalFormat : uint
{
	DEPTH_COMPONENT = 0x1902,
	DEPTH_STENCIL = 0x84F9,
	RED = 0x1903,
	RG = 0x8227,
	RGB = 0x1907,
	RGBA = 0x1908,
	STENCIL_INDEX = 0x1901,
}
